Create room
Type CREATE_ROOM
struct createRoom
{
std::uint64_t roomId;
std::uint8_t maxSlots;
createRoom(std::uint8_t maxSlots) : roomId(0UL), maxSlots(maxSlots) {}
createRoom(std::uint64_t roomId, std::uint8_t maxSlots) : roomId(roomId), maxSlots(maxSlots) {}
};
The creat room packet asks the server if the client can create a room. The client is expected to provide the maximum slots of player for the room. The Server will respond with the room identifier set in the roomId.