Room Available
Type ROOM_AVAILABLE
struct roomAvailable
{
std::uint64_t roomId;
std::uint8_t maxSlots;
roomAvailable() : roomId(0UL), maxSlots(0UL) {}
roomAvailable(std::uint64_t roomId, std::uint8_t maxSlots) : roomId(roomId), maxSlots(maxSlots) {}
};
The room available packet tells a new room has been created with the ID roomId containing the maxium of maxSlots players.